This is where things get a lot more stimulating, to my mind. You can play versus AI or other humans here, because it's a symmetrical battle to take on the other chap's base. The skirmish mode, however, is a little more interesting. It's comfortingly familiar, but at the same time it's unlikely to seriously engross anyone, thanks to that sheer lack of novelty. The basic defence game mode will be one that you have already seen in countless tower games: set up a defence along the route, and try to keep the buggers out. The men can only shoot from specific nodes on the blockular maps, however, so you find yourself with the same limited number of emplacements, and the same issue of making sure your ordnance can actually reach the intended targets. Having towers destroyed by creeps is not unusual for a tower defence game, but here the men are quite fragile, and you'll find yourself bolstering a damaged line through any given game.Īll this works well, side-stepping the "just sit back" stage that many TD games reach when you hit a certain point on the map. Relatedly, they are also fairly vulnerable to attack. The men are not towers, after all, they are men, and as such they can be moved around to change the defensive formation you are employing. Here, however, the path to the base of Cubemen's fundamental design becomes a little more circuitous, and exposes us, oever so gently, to some other ideas. Each has a different range and a different overall area of effect. There's a cheap chap with a pistol, a more pricey one with a flamethrower, and then one with a mortar, rocket launcher, freeze-beam, laser-beam, sniper rifle, and so on. No matter how busy the maps become, it's impossible to really get confused about what's going on - even when some of the 30 maps become swamped with marching creeps and defending men. Not too bad looking, for something with almost no content, eh? Yes, it's naked geometry over content here in the world of Cubmen, and that's no bad thing. A brief summary of wot I think about Cubemen follows. Being curiously unable to resist either tower defence or cubes, I was drawn in to take a closer look. Cubemen understands this, and that's why the understated visuals of this clean and precise tower defence game hold a simple allure. And something pleasinger about cubes that go pop when exposed to in-game forces of craft or peril. Cubemen has been out on Desura and Steam for a while, but it's currently very cheap indeed.
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