We can clearly see that in this sense this Mac has also improved. To finish with the synthetic tests, I am going to execute a disk reading and writing test with AmorphousDiskMark: Next, we test what framerate each machine can reach by running a three-dimensional simulation with GFX Bench, specifically the Aztec Ruins test in 4K: Now we move on to Speedometer, which is basically a bunch of tests all running in a web browser: It's at this point where you can see the largest number of GPU cores in the new Mac Mini with an M2 Pro chip. We continue with Geekbench, this time with its compute test with the Metal API: Here we see again an interesting improvement of 57%. We continue with more CPU tests with Geekbench: Geekbench 5 single-core: Here we see a huge improvement of around 50% in multi-core operations. These data indicate an improvement of approximately 8% in single-core operations. We start the round of synthetic tests testing the CPU with Cinebench: Cinebench R23 single-core: This means that a value of 50.3 will be rounded to 50 and a value of 80.7 to 81. It is not my intention to give an absolutely precise result for each test but to show an approximate value. I also consider it appropriate to tell you that both the result and the improvement values that I show in each test are rounded. In this second case, the measurement contains a small margin of error, since I have done the start and stop of the stopwatch manually. In some cases I have been able to use the time tool to accurately measure times, in others where this has not been possible I have used an external stopwatch. In case the surface showed signs of being hot, I have let it sit until it came back to room temperature.Įach test has been done in isolation, with only the system and its applications running to avoid interferences. The mac has been turned on from its off state. To execute the tests accurately I have observed the following methodology: In the second part, I will run compile tests on different platforms.įinally, in the miscellaneous section I will execute some additional tests. I will do it very briefly and condensed since these types of tests do not always accurately represent the performance of a machine. I am going to divide the tests into three large groups:įirst I will run several synthetic tests. On one hand, we have the old Mac Mini:ĬPU: 8 cores (4 performance cores and 4 efficiency cores)Īnd on the other hand, we have the new Mac Mini, specifically the base model that incorporates the M2 Pro chip:Ĭores: 10 cores (6 performance cores and 4 efficiency cores) Machine specsīefore we start, let me detail the specifics of the two machines that are going to be tested. I hope the data that you will find in this article will help you understand better the difference between the two devices. I am going to run all these batteries of tests and give you the performance values on both the old Mac Mini with the M1 chip and the new Mac Mini with the M2 Pro chip. If you have other bugs or issues not listed above, please file them on the Android Studio bug tracker. The Android Virtual Device (AVD) Manager recommends the correct arm64 compatible emulator system images, but has an extraneous red error message suggesting to use x86 system images. The Android Emulator only works with API 30 and API S Developer Preview emulator system images. When closing the Android Emulator, it sometimes re-prompts you to save a snapshot even though you have the setting saved. In the Android Emulator the location Extended Controls does not use the Google Maps interface. The NDK is currently only available with x86_64 architecture binaires. build-tools & platform-tools) that are currently only available as x86_64 architecture binaries SDK Manager filters out some packages with native libraries (eg. We have a plan to fix these in subsequent releases. There is a workaround posted here if you need these tools.Ĭlangd still needs a conversion to a universal binary, and consequently building a C++ development does not work. database inspects, layout inspects, etc), do not launch. The update should be fixed in future releases. Meaning to move to the next preview version, you will need to download a fresh new copy. The incremental update patcher does not work in Canary 15. To use it, you need to download from: and look for Mac (Apple Silicon), and you need to use Gradle 6.9-rc1+. Android Studio Arctic Fox Canary 15 available.
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